Computer Graphics

All about Computer Graphics Video PPT lecture notes assignments question papers

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Created by Nagaraju Thatha Last updated Thu, 30-Apr-2020 English


Computer Graphics free videos and free material uploaded by Nagaraju Thatha .

Syllabus / What will i learn?

OBJECTIVES:

• To develop, design and implement two and three dimensional graphical structures

• To enable students to acquire knowledge Multimedia compression and animations

• To learn Creation, Management and Transmission of Multimedia objects.

UNIT-I:

2D Primitives Output primitives – Line, Circle and Ellipse drawing algorithms - Attributes of output primitives – Two dimensional Geometric transformations - Two dimensional viewing – Line, Polygon, Curve and Text clipping algorithms

UNIT-II:

3D Concepts Parallel and Perspective projections - Three dimensional object representation – Polygons, Curved lines, Splines, Quadric Surfaces, - Visualization of data sets - 3Dtransformations – Viewing -Visible surface identification.

UNIT-III:

Graphics ProgrammingColor Models – RGB, YIQ, CMY, HSV – Animations – General Computer Animation, Raster, Keyframe - Graphics programming using OPENGL – Basic graphics primitives –Drawing three dimensional objects - Drawing three dimensional scenes

UNIT- IV:

Rendering Introduction to Shading models – Flat and Smooth shading – Adding texture to faces –Adding shadows of objects – Building a camera in a program – Creating shaded objects– Rendering texture – Drawing Shadows.

UNIT- V:

FractalsFractals and Self similarity – Peano curves – Creating image by iterated functions – Mandelbrot sets – Julia Sets – Random Fractals

UNIT- VI:

Overview of Ray Tracing Intersecting rays with other primitives – Adding Surface texture – Reflections andTransparency – Boolean operations on Objects.

OUTCOMES:

• Know and be able to describe the general software architecture of programs that use 3D computer graphics.

• Know and be able to discuss hardware system architecture for computer graphics. This Includes, but is not limited to: graphics pipeline, frame buffers, and graphic accelerators/co-processors.

• Know and be able to select among models for lighting/shading: Color, ambient light; distant and light with sources; Phong reflection model; and shading (flat, smooth, Gourand, Phong).



Curriculum for this course
17 Lessons 04:38:56 Hours
DDA Line Drawing Algorithm with Examples
1 Lessons
  • DDA Line Drawing Algorithm with Examples Video 00:15:27
  • Bresenham's Line Drawing Algorithm Video 00:16:19
  • Examples of Bresenhams Line Drawing Algorithm Video 00:11:37
  • Mid Point Circle Algorithm with Example Video 00:17:19
  • Mid Point Ellipse Drawing Algorithm Video 00:26:00
  • Example of Midpoint Ellipse Drawing Algorithm Video 00:17:44
  • Homogeneous Coordinates Representation of Transformations Video 00:08:19
  • 2-D Transformations with Examples Video 00:22:11
  • Reflection and Shearing with Examples Video 00:16:23
  • Viewing Pipeline Video 00:06:55
  • Window to Viewport Transformation and Viewing Coordinate Reference Frame Video 00:09:42
  • Clipping Introduction (Point, Line, Polygon) Video 00:10:35
  • Cohen Sutherland Line Clipping Algorithm with Example Video 00:17:07
  • Liang Barsky Line Clipping Algorithm with Examples Video 00:19:42
  • Sutherland Hodgeman Polygon Clipping Algorithm Video 00:22:43
  • Weiler Atherton Polygon Clipping Algorithm Video 00:15:53
  • 3 D Transformations Video 00:25:00
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1:1 Online Training Fee: 1200 /-
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