Development of Android Apps Training Provided by Vector India Pvt Ltd Training Institute in Hyderabad,Ameerpet
Development of Android Apps free videos and free material uploaded by Vector India Pvt Ltd Training Institute staff .
Introduction to the Android OS and the Android
SDK
Android and its history, the Open Handset Alliance and the Android
Open Source Project.
Overview of Android OS architecture and internals, the Dalvik
Virtual Machine.
Overview of required Java concepts and libraries and key concepts
of mobile device development.
Overview of the Android platform components (the key classes and
UI components).
The Android Software Developer Kit installation
and developing your first application in Eclipse.
Exploring the Android SDK Tools
Using the Eclipse IDE with the Android SDK (other IDEs will also
be referenced)
Using the command line to build applications: using
ant and the SDK command line tools.
An intro to Logging, debugging, and profiling with both Eclipse
and DDMS (Dalvik Debug Monitor Server)
An intro to the application life cycle: activities and tasks
Using AppInventor and other rapid development
tools.
Designing a Mobile Application in Android: The
User Interface
From idea to code: from use cases to class diagrams with UML and
related tools.
Designing layouts with views and components declaratively with XML
(and visually with Eclipse)
When to design layouts programmatically, creating custom views and
components.
Widgets, UI Events, UI Themes and Styles
All about the application manifest configuration file.
Resources and Assets, screen size compatibility,
localization and OS compatibility.
Lists, Dialogs, Menus, Toasts and more
Advanced Layouts, optimizing layouts using tools
Lists and adapters, custom components
Menus and submenus
Using Toasts, Progress Bars, Spinners and more.
The Webkit View
Activities and Intents in Depth
Tips for a successful activity lifecycle: avoiding the FC (force
close)
All about Intents and Intent Filters
Designing efficient UI navigation,
inter-activity communication
Permissions, Maps and Persistence Part
Security and Permissions
An intro to the Google Maps API
Shared Preferences
File I/O and the SD Card
Background processing: Services, Alarms and
Notifications
Writing and Using Services
Alarms
Concurrency in Android: proper use of Java Threads
Handlers, AsyncTasks and synchronizing with the UI thread
All about Notifications
Interprocess communication
Android UI Inputs, Accelerometer and sensors
User Input via touchscreen, keyboard, trackball and d-pad
Using the accelerometer effectively
Additional sensors: compass, proximity, orientation
Effective synchronization with UI and
sensors.
Graphics with Canvas and Open GLES
Drawing with Canvas, all about Drawables
An OpenGL ES Primer: for both 2D and 3D
Case Study in writing a 3D OpenGL game
Location and Networking APIs
Using GPS Effectively
About HTTP and networking
Webservices and RSS: XML and JSON parsing examples
Advanced networking with Protocol Buffers
Persistence Part 2, Broadcast Receivers
Using the sqlLite database
Data binding
Content providers
Broadcast Receivers: example SMS message handling
Effective background processing
Media: playing, streaming and recording audio
and video.
Basic MediaPlayer usage and its limitations.
Using SoundPool effectively.
Advanced examples using the AudioTrack class.
Audio and video streaming. using RTSP
Android 2.x and beyond: the latest APIs and
Android Best Practices
App Widgets and Live Folders and Live Wallpapers
Using the Bluetooth API
Using the Contacts API
Gestures, Text-to-Speech and Speech Recognition
Best Practices: Unit Testing, UI consistency, accessibility
Best Practices: Profiling for performance, responsiveness and
seamlessness
Optimizations, tips and tricks to make
development easier, faster
Selling Your Application and Advanced Android
Topics
Publishing your application on the Android Market and other
markets.
About ads, app pricing, and alternative revenue streams and
marketing.
Using AdWhirl the open source multi-network ad server and client
Intro to the Android NDK – when and not to use C/C++ code
Contributing back to the AOSP, how to build the Android OS from
source.
Porting Android to new devices, interfacing with
hardware
It is a fact that mobile devices have ample of user-friendly applications than before thus, putting the internet in the handsets of many. Our Android program is a result-focused program, which aims to assist students create applications on the Android platform. This course encompasses the very basics to help learners know about the core of Android application development. You can also gain knowledge on Android setup, the SDK tools, advanced APIs such as graphics, contacts and much more.
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