Intermediate Object-Oriented Programming for Unity Games course provide by university of colorado system
Intermediate Object-Oriented Programming for Unity Games free videos and free material uploaded by University of Colorado System Staff .
Exceptions and File IO
Inheritance and Polymorphism
Event Handling and Menus
Feed the Teddies
Supplemental Material
Please read the Supplemental Material reading in Week 1 I've included the material in this module for those learners who might have missed it based on the course and Specialization they were currently enrolled in when the new versions of the courses and the new version of the Specialization went live There's nothing graded in this module, the materials are just provided here so nobody misses any of the great stuff in the Specialization! Note that the exercise and programming assignment numbers are from a different course and have nothing to do with the exercise and programming assignment numbers listed in the four "real" weeks of this course
This course is the fourth course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment
This course assumes you have the prerequisite knowledge from the previous three courses in the specialization You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course The required prerequisite knowledge is listed in the "Who this class is for" section below Throughout this course you'll build on your foundational C# and Unity knowledge by developing more robust games with better object-oriented designs using file input and output, inheritance and polymorphism, and event handling
This course gives you even more tools to help you build great games with C# and Unity!
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