Creating Video Games

Creating Video Games by Philip B. Tan , Richard Eberhardt , Sara Verrilli and Andrew Grant via MIT

Beginner 0(0 Ratings) 0 Students enrolled
Created by Massachusetts Institute of Technology Staff Last updated Wed, 02-Mar-2022 English


Creating Video Games free videos and free material uploaded by Massachusetts Institute of Technology Staff .

Syllabus / What will i learn?

Introduction; Guest Pablo Suarez (Red Cross/Red Crescent Climate Center); Game Engines; Meaningful Decisions in Games

Project 1; Brainstorming and Low-Fidelity Prototyping

Revision Control; Game Engines; Vision Statement

Project 2 Intro; Project 2 Elevator Pitches; Digital Prototypes; Project 2 Team Choice

Agile Software Development

Agile Project Management

Quality Assurance; Playtesting by Genevieve Conley (Riot Games); Focus Testing Results

Project 2 Presentations; Project 3; Digital Prototype with User Interference

Guest Lecture – Hidetaka "SWERY" Suehiro (Access Games)

Project 3 Check-In; UI and Usability

Game Development and Best Practices by Tim Cowan (EA Games)

Project 3 Presentations; Project 4 Topics by Guest Pablo Suarez (Red Cross/Red Crescent Climate Center); Project 4 Brainstorming

Project 4 Planning and Team Formation; Serious Games

Aesthetics

Freedoms of Play by Scot Osterweil (MIT Game Lab); Project 4 Playtesting; Project 4 Status Report

Team Dynamics

Working with Artists by Luigi Guatieri

Fiction and Narrative in Video Games

Working with Sound Designers by Richard Ludlow and Andy Forsberg (Hexany Audio)

Writing in Games by Heather Albano and Laura Baldwin

Guest Lecture: Blizzard Entertainment

Project 4 Check-in Presentations; Scope

Project 4 Feedback; Team Discussions

Running a Game Studio (Guest Lecture by Michael Carriere and Jenna Hoffstein of the Indie Game Collective)

 



Curriculum for this course
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Description

Creating Video Games is a class that introduces students to the complexities of working in small, multidisciplinary teams to develop video games. Students will learn creative design and production methods, working together in small teams to design, develop, and thoroughly test their own original digital games. Design iteration across all aspects of video game development (game design, audio design, visual aesthetics, fiction and programming) will be stressed. Students will also be required to focus test their games, and will need to support and challenge their game design decisions with appropriate focus testing and data analysis.

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Free

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