Creating Video Games by Philip B. Tan , Richard Eberhardt , Sara Verrilli and Andrew Grant via MIT
Creating Video Games free videos and free material uploaded by Massachusetts Institute of Technology Staff .
Introduction;
Guest Pablo Suarez (Red Cross/Red Crescent
Climate Center); Game Engines; Meaningful Decisions in Games
Project
1; Brainstorming and Low-Fidelity Prototyping
Revision
Control; Game Engines; Vision Statement
Project
2 Intro; Project 2 Elevator Pitches; Digital Prototypes; Project 2 Team Choice
Agile
Software Development
Agile
Project Management
Quality
Assurance; Playtesting by Genevieve Conley (Riot Games);
Focus Testing Results
Project
2 Presentations; Project 3; Digital Prototype with User Interference
Guest
Lecture – Hidetaka
"SWERY" Suehiro (Access Games)
Project
3 Check-In; UI and Usability
Game
Development and Best Practices by Tim Cowan (EA Games)
Project
3 Presentations; Project 4 Topics by Guest Pablo Suarez (Red Cross/Red Crescent Climate Center); Project 4
Brainstorming
Project
4 Planning and Team Formation; Serious Games
Aesthetics
Freedoms
of Play by Scot Osterweil (MIT Game Lab); Project 4 Playtesting; Project 4
Status Report
Team
Dynamics
Working
with Artists by Luigi Guatieri
Fiction
and Narrative in Video Games
Working
with Sound Designers by Richard Ludlow and Andy Forsberg (Hexany Audio)
Writing
in Games by Heather Albano and Laura Baldwin
Guest
Lecture: Blizzard Entertainment
Project
4 Check-in Presentations; Scope
Project
4 Feedback; Team Discussions
Running
a Game Studio (Guest Lecture by Michael Carriere and Jenna Hoffstein of
the Indie Game Collective)
Creating Video Games is a class that introduces students to the complexities of working in small, multidisciplinary teams to develop video games. Students will learn creative design and production methods, working together in small teams to design, develop, and thoroughly test their own original digital games. Design iteration across all aspects of video game development (game design, audio design, visual aesthetics, fiction and programming) will be stressed. Students will also be required to focus test their games, and will need to support and challenge their game design decisions with appropriate focus testing and data analysis.
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