More C# Programming and Unity

More C# Programming and Unity course provide by university of colorado system

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Created by University of Colorado System Staff Last updated Wed, 16-Mar-2022 English


More C# Programming and Unity free videos and free material uploaded by University of Colorado System Staff .

Syllabus / What will i learn?

Selection

In this module, you'll learn about the selection control structure Selection is really useful because it lets us decide which code we want to execute based on some condition

Unity Input

In this module, you'll learn how to process mouse, keyboard, and gamepad input in Unity This is hugely important, because doing this lets the player actually interact with the game!

Iteration

Arrays and Lists



Curriculum for this course
0 Lessons 00:00:00 Hours
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Description

This course is the second course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment

This course assumes you have the prerequisite knowledge from the previous course in the specialization You should make sure you have that knowledge, either by taking that previous course or from personal experience, before tackling this course Throughout this course you'll continue building your foundational C# and Unity knowledge by exploring more C# and Unity topics and finishing the Unity game you started at the end of the previous course

The material in this and the previous course is essentially our first programming course for Game Design and Development majors at UCCS
Module 1: Learn how we make decisions in our code
Module 2: Learn how to get and use player input in your Unity games
Module 3: Learn how to use iteration (looping) to repeat actions in your code
Module 4: Learn how we can store lots of data in arrays and lists
“Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere
This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates

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Material price :

Free

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