Virtual Reality

Virtual Reality training is provided by SparkDatabox Training Institute in Anywhere in India

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Created by SparkDatabox Training Institute staff Last updated Wed, 13-Apr-2022 English


Virtual Reality free videos and free material uploaded by SparkDatabox Training Institute staff .

Syllabus / What will i learn?

Section 1: Introduction to Virtual Reality

 Virtual Reality- Hardware and History

 Difference between VR and other Media Applications

 Challenges in Virtual Reality

 Choosing VR Devices

 Applications of VR

Section 2: The Psychology of VR: The Three Illusions

 Levels of Immersion in VR Systems

 Sensorimotor Contingency in VR

 Why Do We Need Immersive VR?

 Introduction to the Three Illusions

 Introduction to Place Illusion (PI)

 Does Immersion Cause PI?

 Introduction to Plausibility Illusion (Psi)

 Necessary Conditions for Psi

 Break of Presence

 Presence, Immersion, PI, and Psi

 The Pinocchio Illusion

 The Rubber Hand Illusion

 Psychological Effects of Embodiment Illusion

 Visual-Tactile and Visual-Motor Synchrony

 The Technical Setup of VR Embodiment

 Changes in Attitude, Behaviors, and Cognition

 Self-Counselling and Treating Depression

 Comparing CGI and 360 Video

 The Future of Embodiment in VR

Section 3: 3D Graphics

 What are 3D Graphics?

 Introduction to Integrated Development Environments (IDE)

 Why Use A-Frame?

 Open VR with Lance Putman

 Unreal Engine

 Introduction to Unity

 3D Space

 Unity User Interface

 Navigating in Unity

 Objects and Meshes

 Creating Objects in Unity | Primitives

 Creating 3D Assets

 The Asset Store

 Importing Assets from Unity and Other Places

Section 4: VR Graphics

 Transforms

 Compound Objects

 Positioning, Scaling and Transforming Primitives in Unity

 Cameras in VR

 Unity VR Mode, Setting Up Cameras, Standard and VR

 Keyframe Animation

 Keyframe Animation in Unity

 Introduction to Materials

 Lights in VR

 Lights in Unity

 Materials

 Materials in Unity

 Textures

 Textures in Unity

Section 5: VR Audio

 Introduction to Audio in VR

 What is Digital Audio?

 How Do We Use Sound in VR?

 General Guidance for Using Sound

 How Do We Use Filters in VR?

 Audio Formats, Sources, and Listeners in Unity

 Audio Effects in Unity

 Unity Audio Clips and Files

 Audio Mixers in Unity

 Audio in Unity | Additional Resources

Section 6: Content Creation: What works in VR?

 Introduction

 Polygons to Pixels

 Motion to Photon

 Global Illumination

 Different Graphics Techniques for VR

 Further Learning

 Unity Resources

 Unity Examples

 Learning VR Content Creation

 Creating VR Worlds

Section 7: Interaction in VR

 Introduction to 3D Interaction Design

 Natural Interaction

 Magic Interaction

 Active and Passive Interaction

 Affordances

 VR Interaction Theory

 Standard HMDs

 Other Devices

Section 8: Moving around in VR

 Introduction to Navigation in VR

 Real Walking

 Redirected Walking

 Walk-in-Place3m

 Virtual Navigation

 Teleporting, Teleportation

 Travel in VR and Quality Factors

 Project Advice

Section 9: Interacting with Objects in VR

 Introduction to Objects Interaction

 Object Interaction Within Reach

 Hyper-Natural Interaction

 Magic Interaction

 Evaluation Metrics

 Introduction to Physics Interaction

 Physics Objects

 Physics Objects in Unity

 Physics in VR3

 Physics Interaction in Unity with NewtonVR

 State Machines

 State Machine Interactions in Unity

Section 10: Challenges in VR interaction and User Interfaces in VR

Section 11: Building Interactive 3D Characters and Social VR

 Introduction to Social VR and Virtual Characters

 Virtual Characters | Realism

 Agents and Avatars

 Applications of Virtual Characters

 Introduction to Character Animation

 Cristina

 Designing Virtual Characters

 Importing a Virtual Character to Unity

 Embodiment in Unity using Mobile VR

Section 12: Body Animation in VR

 Introduction to Body Language

 Introduction to Skeletal Animation

 Introduction to Motion Capture

 Speech

 Posture and Gesture

 Backchannel

 Sensing the User’s Body Language

 Proxemics

 Body Language for Avatars

 Applying Motion Capture Data onto a Virtual Character

 Speech Interaction

 Gesture Interaction

Section 13: Facial Animation

 Introduction to Facial Expressions

 Introduction to Facial Expression in Unity

 Blinking and Lip Sync Animation

 The Importance of Gaze in Social Interaction

 Gaze Interaction

 Other Facial Features and Their Psychological Effect

Section 14: Social VR

 Introduction to Social VR

 The Psychology Behind Social Interaction

 Challenges in Human-Avatar Interaction

 Challenges in Human-Agent Interaction

 Evaluation of Social Interaction in VR

 Self-Avatar | Implementation and Applications

Section 15: Making Your First Virtual Reality Game

Section 16: Real-time project

 Virtual Reality project environment setup

 Real-time Virtual Reality project

 Project demonstration

 Expert evaluation and feedback

Section 17: You made it!!

 Spark Databox Virtual Reality certification

 Interview preparation

 Mock interviews

 Resume preparation Knowledge sharing with industry experts

 Counseling to guide you to the right path in your Virtual Reality career



Curriculum for this course
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Description

Virtual Reality is a virtual world or a near to real setting with scenes and objects in which users can interact in an artificial 3D environment with the help of sensors or VR headsets. Spark Databox Virtual Reality Certification Course Training Center in Coimbatore helps students to master the principles of VR technology and its application. Firstly, it starts with the fundamentals – Hardware, history, challenges, and the applications of VR. Also, you can learn the basics of creating, laying, materializing, and texturing 3D objects, and to appear realistic, you can also learn about incorporating audio techniques into it. Besides, this training also enables you to interact with the VR world by differentiating the type of interactions and its working principles, also with the physical navigation that interacts with the objects in VR. Likewise, this course enables you to create an avatar with body animation, facial animation that can socially interact with the help of Unity3D. After completing this training from our best Virtual Reality Certification Training Center in Coimbatore, learners will be In-depth with eliminating pitfalls and performance issues that make your application robust in VR. So, with the help of the knowledge you have gained in Unity 3D, you can easily create and deploy a robust, comfortable, and high-performance VR game application.

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