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Section 1:
Introduction to Virtual Reality
Virtual Reality-
Hardware and History
Difference between VR
and other Media Applications
Challenges in Virtual
Reality
Choosing VR Devices
Applications of VR
Section 2: The
Psychology of VR: The Three Illusions
Levels of Immersion
in VR Systems
Sensorimotor
Contingency in VR
Why Do We Need
Immersive VR?
Introduction to the
Three Illusions
Introduction to Place
Illusion (PI)
Does Immersion Cause
PI?
Introduction to
Plausibility Illusion (Psi)
Necessary Conditions
for Psi
Break of Presence
Presence, Immersion,
PI, and Psi
The Pinocchio
Illusion
The Rubber Hand
Illusion
Psychological Effects
of Embodiment Illusion
Visual-Tactile and
Visual-Motor Synchrony
The Technical Setup
of VR Embodiment
Changes in Attitude,
Behaviors, and Cognition
Self-Counselling and
Treating Depression
Comparing CGI and 360
Video
The Future of
Embodiment in VR
Section 3: 3D
Graphics
What are 3D Graphics?
Introduction to
Integrated Development Environments (IDE)
Why Use A-Frame?
Open VR with Lance
Putman
Unreal Engine
Introduction to Unity
3D Space
Unity User Interface
Navigating in Unity
Objects and Meshes
Creating Objects in
Unity | Primitives
Creating 3D Assets
The Asset Store
Importing Assets from
Unity and Other Places
Section 4: VR
Graphics
Transforms
Compound Objects
Positioning, Scaling
and Transforming Primitives in Unity
Cameras in VR
Unity VR Mode,
Setting Up Cameras, Standard and VR
Keyframe Animation
Keyframe Animation in
Unity
Introduction to
Materials
Lights in VR
Lights in Unity
Materials
Materials in Unity
Textures
Textures in Unity
Section 5: VR Audio
Introduction to Audio
in VR
What is Digital
Audio?
How Do We Use Sound
in VR?
General Guidance for
Using Sound
How Do We Use Filters
in VR?
Audio Formats,
Sources, and Listeners in Unity
Audio Effects in
Unity
Unity Audio Clips and
Files
Audio Mixers in Unity
Audio in Unity |
Additional Resources
Section 6: Content
Creation: What works in VR?
Introduction
Polygons to Pixels
Motion to Photon
Global Illumination
Different Graphics
Techniques for VR
Further Learning
Unity Resources
Unity Examples
Learning VR Content
Creation
Creating VR Worlds
Section 7:
Interaction in VR
Introduction to 3D
Interaction Design
Natural Interaction
Magic Interaction
Active and Passive
Interaction
Affordances
VR Interaction Theory
Standard HMDs
Other Devices
Section 8: Moving
around in VR
Introduction to
Navigation in VR
Real Walking
Redirected Walking
Walk-in-Place3m
Virtual Navigation
Teleporting,
Teleportation
Travel in VR and
Quality Factors
Project Advice
Section 9:
Interacting with Objects in VR
Introduction to
Objects Interaction
Object Interaction
Within Reach
Hyper-Natural
Interaction
Magic Interaction
Evaluation Metrics
Introduction to
Physics Interaction
Physics Objects
Physics Objects in
Unity
Physics in VR3
Physics Interaction
in Unity with NewtonVR
State Machines
State Machine
Interactions in Unity
Section 10:
Challenges in VR interaction and User Interfaces in VR
Section 11: Building
Interactive 3D Characters and Social VR
Introduction to
Social VR and Virtual Characters
Virtual Characters |
Realism
Agents and Avatars
Applications of
Virtual Characters
Introduction to
Character Animation
Cristina
Designing Virtual
Characters
Importing a Virtual
Character to Unity
Embodiment in Unity
using Mobile VR
Section 12: Body
Animation in VR
Introduction to Body
Language
Introduction to
Skeletal Animation
Introduction to
Motion Capture
Speech
Posture and Gesture
Backchannel
Sensing the User’s
Body Language
Proxemics
Body Language for
Avatars
Applying Motion
Capture Data onto a Virtual Character
Speech Interaction
Gesture Interaction
Section 13: Facial
Animation
Introduction to
Facial Expressions
Introduction to
Facial Expression in Unity
Blinking and Lip Sync
Animation
The Importance of
Gaze in Social Interaction
Gaze Interaction
Other Facial Features
and Their Psychological Effect
Section 14: Social VR
Introduction to
Social VR
The Psychology Behind
Social Interaction
Challenges in
Human-Avatar Interaction
Challenges in
Human-Agent Interaction
Evaluation of Social
Interaction in VR
Self-Avatar |
Implementation and Applications
Section 15: Making
Your First Virtual Reality Game
Section 16: Real-time
project
Virtual Reality
project environment setup
Real-time Virtual
Reality project
Project demonstration
Expert evaluation and
feedback
Section 17: You made
it!!
Spark Databox Virtual
Reality certification
Interview preparation
Mock interviews
Resume preparation
Knowledge sharing with industry experts
Counseling to guide
you to the right path in your Virtual Reality career
Virtual Reality is a virtual world or a near to real setting
with scenes and objects in which users can interact in an artificial 3D
environment with the help of sensors or VR headsets. Spark Databox Virtual
Reality Certification Course Training Center in Coimbatore helps students to
master the principles of VR technology and its application. Firstly, it starts
with the fundamentals – Hardware, history, challenges, and the applications of
VR. Also, you can learn the basics of creating, laying, materializing, and
texturing 3D objects, and to appear realistic, you can also learn about
incorporating audio techniques into it. Besides, this training also enables you
to interact with the VR world by differentiating the type of interactions and
its working principles, also with the physical navigation that interacts with
the objects in VR. Likewise, this course enables you to create an avatar with
body animation, facial animation that can socially interact with the help of
Unity3D. After completing this training from our best Virtual Reality
Certification Training Center in Coimbatore, learners will be In-depth with
eliminating pitfalls and performance issues that make your application robust
in VR. So, with the help of the knowledge you have gained in Unity 3D, you can
easily create and deploy a robust, comfortable, and high-performance VR game
application.
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