Computer Graphics

Computer Graphics by Indian Institute of Technology Guwahati

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Created by Guwahati Staff Last updated Sat, 12-Mar-2022 English


Computer Graphics free videos and free material uploaded by Indian Institute of Technology, Guwahati (IIT Guwahati). This session contains about Computer Graphics Updated syllabus , Lecture notes , videos , MCQ , Privious Question papers and Toppers Training Provided Training of this course. If Material not uploaded check another subject

Syllabus / What will i learn?

Week 1: Introduction – historical evolution, issues and challenges, graphics pipeline, hardware and software basics

 Week 2: Object representation – boundary representation, splines, space partitioning

Week 3: Modeling transformations – matrix representation, homogeneous coordinate system, composition, 3D transformations

Week 4: Illumination and shading – background, simple lighting model, shading models, intensity representation, color models, texture synthesis

Week 5: 3D viewing – viewing pipeline, view coordinate system, viewing transformation, projection, window-viewport transformation

Week 6: Clipping and hidden surface removal – clipping in 2D. 3D clipping algorithms, hidden surface removal 

Week 7: Rendering – scan conversion of line, circle, fill-area and characters, anti-aliasing

Week 8: Graphics hardware and software – generic architecture, I/O, GPU, Shader programming, graphics software (openGL)



Curriculum for this course
0 Lessons 00:00:00 Hours
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Description

Computer graphics is one of the fundamental aspects of any computing system. Its primary role is to render the digital content (0’s and 1’s) in a human-comprehensible form on the computer screen. The rendering follows a series of stages, collectively known as the graphics pipeline. In this course, we will introduce the pipeline and its stages. The topics covered include various object representation techniques followed by the pipeline stages of modeling transformation, 3D to 2D viewing transformation, clipping and hidden surface removal and scan conversion (rendering). We shall follow the stages of the 3D graphics pipeline. In order to complete the coverage, we shall also briefly introduce the present day graphics hardware (I/O devices, GPU) and the widely popular openGL graphics library.

INTENDED AUDIENCE :UG students of Computer Science and Engineering/IT

PREREQUISITES : Knowledge of data structures and algorithm is preferable.

INDUSTRIES SUPPORT : (1) Gaming and entertainment industry (2) Industry dealing with display technology (3) Interactive consumer electronic industry (4) Any other industry dealing with display and content rendering

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1:1 Online Training / Explanation Fee: 1 /- Month

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Material price :

Free

1:1 Online Training Fee: 1 /- Month
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